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Old Dec 27, 2005, 04:21 AM // 04:21   #1
Pre-Searing Cadet
 
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Default Yet even more skill suggestions

Here are a couple, I searched for them but was unable to find them, so sorry if they are buried deep in here somewhere:

Mesmers - Invisibility (Illusion Magic) - *Maintained enchantment* - Target ally has 90% chance to evade attacks. Enchantment ends is ally takes any offensive actions.

Elementalists - Fire storm is great, but this might be a good alternative:
- Thunderstorm (Air obviously) - 10 seconds, damage is 25% less than equivalent Firestorm, but has either armor penetration or cause blindness.
- Also, Firestorm should cause burning - 1-3 seconds (and maybe Meteor/Meteor shower as well).

Also, and again I apologize if these have been mentioned, but our weapon selection could use some broadening. Examples as follows:

2 handed swords and axes - speed and damage similar to hammers
1 handed hammers - speed and damage similar to swords, not capable of knockdowns but more likely to interrupt.
Staves/wands/etc. should have a melee attack - speed similar to swords, damage is lower.

*edit on 1/1/6*:

How about holy/dark damage components for weapon upgrades? And if this was already suggested, let me know where, I will remove mine and sign yours.
Thanks for a great game Arena-net.

Last edited by ishmael darkblade; Jan 02, 2006 at 04:06 AM // 04:06..
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Old Dec 27, 2005, 04:25 AM // 04:25   #2
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Ummm ..... http://www.guildwarsguru.com/forum/s...ad.php?t=62191
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